is now 1 rank. It now spreads existing Blood Plague and Frost Fever
infections from your target to all other enemies within 10 yards.
(Previously dealt damage)
Strangulate no longer deals damage.
Blood Boil damage increased, but its range has been reduced.
Death Pact's heal can no longer crit.
Strike now instantly strikes the enemy, causing 40% weapon damage plus
305.6, increased by 12.5% per disease on the target at rank 6.
(Previously caused 50% weapon damage plus 191, and an additional 95.5
bonus damage per disease)
Heart Strike now
strikes the target and his nearest ally, causing 50% weapon damage plus
368, increased by 10% per disease on the target at rank 6. (Previously
caused 60% weapon damage plus 220.8, and an additional 110.4 bonus
damage per disease)
Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
Strike (Tier 9) now strikes the target and his nearest ally, causing
50% weapon damage plus 125, increased by 10% per disease on the target.
of Morgraine (Tier 9) now increases the critical strike damage bonus of
your Blood Boil, Blood Strike, Death Strike, Heart Strike, and
Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to
launch a free Death Coil at your target. (Previously gave a
4/8/12/16/20% chance to make the next death coil cost no runic power
and guaranteed it to crit)
Blood Aura (Tier 7) renamed Improved
Blood Presence and now while in Frost Presence or Unholy Presence, you
retain 4% healing from Blood Presence, and healing done to you is
increased by 10% in Blood Presence.
Bloody Strikes (Tier 5) now
increases the damage of Blood Strike and Heart Strike by 15/30/45%, and
increases the damage of Blood Boil by 20/40/60%.
Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
*New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.
Icy Touch now causes Frost Fever to last 15 secs.
Hungering Cold and Howling Blast have switched places in the talent tree.
Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice,
reducing physical damage from all attacks by 0.05 and increasing your
strength by 25% for 20 sec. The amount of damage reduced increases as
your armor increases. (Previously just increased armor by 25%, strength
by 10%, and parry by 5%)
Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
Endless Winter moved from Tier 6 to Tier 4.
Chill of the Grave moved from Tier 5 to Tier 4.
Power Mastery moved to Tier 1 and is now a 2 point talent. Increases
your maximum Runic Power by 15/30. (Previously 3 point talent that
increased runic power by 10/20/30)
Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now
diseased enemies take 7/13/20% more damage from your Icy Touch, Howling
Blast and Frost Strike. (Previously 5/10%)
Strike now deals 50% weapon damage plus 189 and infects the target with
Blood Plague, a disease dealing Shadow damage over time. (No longer
removes a HoT)
Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.
Unholy Blight moved from Tier 11 to Tier 5.
Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus
185.63, increased 9% per each of your diseases on the target.
(Previously dealt 60% of weapon damage as Shadow damage plus 81, and an
additional 40.5 bonus damage per disease.)
Night of the Dead
(Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army
of the Deat by 5/10 min. (Previously reduced cooldown when you hit the
Desecration (Tier 7) now causes all Plague Strikes to
cause the desecrated ground effect. Targets in the area are slowed by
10/20/30/40/50% by the grasping arms of the dead while you cause
1/2/3/4/5% additional damage while standing on the unholy ground. Lasts
Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in
Blood Presence or Frost Presence, you retain 8/15% increased movement
speed from Unholy Presence, and your runes finish their cooldowns 5/10%
faster in Unholy Presence.
Magic Supression (Tier 6) is now a 3
point talent and You take 2/4/6% less damage from all magic. In
addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell
damage. (Previously a 5 point talent)
Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
Summon Gargoyle moved from Tier 5 to Tier 11.
Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
Shadow of Death removed from the game.
Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
Virulence moved from Tier 2 to Tier 1.
Morbidity moved from Tier 1 to Tier 2.
Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25%
haste for 15 sec and heals it for 30% of its health over the duration.
1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.
Druid Balance Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
Feral Combat Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
Maim now stuns the target instead of incapacitate.
Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee
critical strike, you gain Savage Defense, reducing the damage taken
from the next physical attack that strikes you by 25% of your attack
of the Fittest (Tier 6) now increases your armor contribution from
cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.
Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic
damage from your Rake, Lacerate and Rip abilities the ability to
Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Replenish (Tier 9) renamed Revitalize.
Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical
effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
(Previously increased just regrowth crit by 10/20/30/40/50%)
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the
damage reduction granted by your Barkskin spell by 5/10%, and increases
resistance to Dispel mechanics by 30/60% while under the effect of
Hunter Beast Mastery Skills
Skill* Call Stabled Pet - A pet of your choice busts out of its stable
and joins you no matter where you are, replacing your current pet.
Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Kill Shot no longer has a minimum range. It can now be used in melee range.
Quiver (Tier 9) now increases your chance to shoot an additional shot
when doing damage with your auto shot, dealing 80% Nature damage, by
4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10%
Piercing Shots (Tier 7) Your critical Aimed, Steady
and Chimera Shots cause the target to bleed for 10/20/30% of the damage
dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
Weapon Specialization (Tier 6) is now a 3 point talent, increasing
damage with ranged weapons by 1/3/5%. (Previously a 5 point talent
increasing damage by 1/2/3/4/5%)
Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3%
and your Arcane Shot, Explosive Shot and Steady Shot critical strikes
have a 33/66/100% chance to grant up to 10 party or raid members mana
regeneration equal to 0.25% of the maximum mana per second. Lasts for
Trap Mastery moved from Tier 9 to Tier 2 and is now a 3
point talent. Increases the duration of Frost and Freezing trap by
10/20/30%, Periodic damage of Immolation and Explosive trap by
10/20/30%, and number of snakes summoned by Snake Trap by 30%.
(Previously was just 1 point)
*New Talent* Black Arrow (Tier 9)
- Fires a Black Arrow at the target, increasing all damage done by you
to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over
15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec
Sniper Training (Tier 9) has been changed to increase
the critical strike chance of your Kill Shot ability by 5/10/15%, and
while standing still for 6 sec., you gain Sniper Training increasing
the damage done by your Steady Shot, Aimed Shot, Black Arrow and
Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and
critical strike chance based on your range to the target)
Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
(Tier 4) now increases the damage done by your Explosive Shot,
Explosive Trap and Immolation Trap by 2%. (Previously increased
critical strike chance of explosive shot and and gave it a chance to
stun the target)
Lock and Load (Tier 4) now has a 33/66/100%
chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a
3/7/10% chance to proc off the periodic damage of Immolation Trap and
Black Arrow. (Previously worked on all traps and included serpent sting)
Improved Wing Clip has been removed from the game.
Mage Arcane Skills
Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit,
forcing it to scamper around for up to 50 sec. While wandering, the
rabbit cannot attack or cast spells but will regenerate very quickly.
Any damage will transform the target back into its normal form. Only
one target can be polymorphed at a time. Only works on Beasts,
Humanoids and Critters.
Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)
Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)
Water Elemental (Tier 9) has been renamed Enduring Winter. It now
increases the duration of your Summon Water Elemental spell by 5 sec
and your Frostbolt spell has a 33/66/100% chance to grant the
Replenishment effect to up to 10 party or raid members mana
regeneration equal to 0.25% of their maximum mana per second for 15 sec.
All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.
Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)
Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath
spells by 17/33%. (Previously increased the critical strike chance of
those spells by 10/20%)
Pure of Heart (Tier 5) now reduces
Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50%
but did not include poisons)
Blessed Hands has been moved from
Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand
of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.
of Righteousness now deals 130% of block value + 520 at the highest
rank. It no longer causes a high amount of threat. (Previously
increased damage by a set amount)
Blessing of Kings is now a baseline ability. Trainable at level 20.
of the Templar (Tier 10) no longer increases the damage of your Holy
Shield, Avenger's Shield and Shield of Righteousness spells. Instead it
gives your Avenger's Shield a 33/66/100% chance to silence targets hit
by it for 3 sec.
Judgements of the Just (Tier 10) now reduces
the cooldown of your Hammer of Justice by 10 sec, increases the
duration of your Seal of Justice effect by 0.5 sec, in addition to its
Avenger's Shield's (Tier 9) damage has been increased across all ranks.
by the Light (Tier 9) now reduces spell damage taken by 3% and gives a
50% chance to refresh the duration of your Divine Plea when you hit an
enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's
Shield and Shield of Righteousness spells by 15%.)
Holy Shield's (Tier 7) damage slightly increased across all ranks.
Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
Weapon Specialization is now a 3 point talent, increasing damage done
with 1 handers by 4/7/10%. (Previously was a 5 point talent)
of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when
the target blocks, parries, or dodges a melee attack. (Previously
granted 10 rage or 20 runic power or 2% max mana)
Guardian (Tier 4) now has been changed to redirect damage "(up to a
maximum of 150/300% of the Paladin's health)." (Previously had no limit)
Devotion Aura (Tier 4) now increases the amount healed on any target
affected by any of your Auras by 2%. (Previously only worked with
Devotion Aura active)
Improved Hammer of Justice (Tier 4) is
now a 2 point talent, reducing the cooldown of Hammer of Justice by
10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)
Vengeance (Tier 10) is now a 3 point talent. When your Judgement and
Divine Storm spells deal a critical strike, your target will take
10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
(Tier 8 ) is now a 3 point talent and now increases the critical strike
chance of all Judgements capable of a critical hit by 6/12/18% and
reduces threat caused by all actions by 10/20/30% except when under the
effects of Righteous Fury. (Previously a 5 point talent)
Improved Retribution Aura has been removed from the game.
Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
Divine Purpose has been moved from Tier 5 to Tier 6.
Priest Discipline Skills
Divine Spirit is now a baseline spell.
Penance (Tier 11) Damage increased slightly across all ranks.
Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
(Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield
is completely absorbed or dispelled you are instantly energized with
1.5% of your total mana, and you have a 33% chance to energize your
shielded target with 2% total mana, 8 rage, 16 energy or 32 runic
power. This effect cannot occur once every 12 seconds.
Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent
and causes 22/45% of the damage you absorb with Power Word: Shield to
reflect back at the attacker.
Enlightenment (Tier 6) is now a 3
point talent and now increases your total Spirit by 2/4/6% and
increases your spell haste by 2/4/6%. (Previously a 5 point talent)
Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
Will (Tier 1) now reduces the duration of Stun, Fear, and Silence
effects done to you by an additional 6/12/18/24/30%. (Previously
*New Talent* Improved Flash Heal, Tier 7, 3 point
talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and
increases the critical effect chance of your Flash Heal by 4/7/10% on
friendly targets at or below 50% health.
*New Talent* Soul
Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power
Word: Shield ability by 4 sec, and reduces the mana cost of your Power
Word: Shield by 30%.
Prayer of Healing is now a targeted spell that heals the target's party.
Holy Nova mana cost reduced from 27% base mana to 22% base mana.
Circle of Healing (Tier 9) healing increased across all ranks.
Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
(Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal,
the cast time of your next Greater Heal or Prayer of Healing spell is
reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
Concentration (Tier 7) changed to: Your mana regeneration is increased
by 16/32/50% for 8 sec after you critically heal with Flash Heal,
Greater Heal, Binding Heal or Renew. (Previously had a chance to grant
Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
Improved Holy Concentration (Tier 9) removed from the game.
Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell
gains an additional 5/10/15% of your bonus healing effects, and your
Renew will instantly heal the target for 5/10/15% of the total periodic
now creates a shadowy fiend to attack the target. Caster receives 5%
mana when the Shadowfiend attacks. Damage taken by area of effect
attacks is reduced, and the Shadowfiend has a reduced chance to be hit
by spells and melee attacks. Lasts 15 sec.
(Tier 11) now clears all snare and movement impairing effects when
cast, and makes you immune to them while dispersed.
Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
Darkness moved from Tier 6 to Tier 1.
Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases
the periodic damage done by your Devouring Plague by 5/10/15%, and when
you cast Devouring Plague you instantly deal damage equal to 5/10/15%
of its total periodic effect.
Rogue Assassination Skills
now gives an additional 15% chance to apply Deadly Poison and a 75%
increased frequency of applying Instant Poison for 1 sec plus an
additional 1 sec per combo point. (Previously gave a 15% chance to
apply both deadly and instant poison)
Expose Armor now reduces armor by 20%, lasting longer per combo point.
For Blood (Tier 11) changed to: Enrages you, increasing all damage
caused by 15%. Requires a bleed effect to be active on the target.
Lasts 30 sec. (Previously increased damage by 5%)
Poisons (Tier 4) changed to increases the chance to apply Deadly Poison
to your target by 2/4/6/8/10% and the frequency of applying Instant
Poison to your target by 10/20/30/40/50%. (Previously increased chance
to apply Deadly and Instant poison by 2/4/6/8/10%)
Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge
chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just
increased dodge by 1/2/3/4/5%)
Shaman Elemental Skills
Fire Nova Totem's mana cost has been reduced.
Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown
of your Flame Shock and Frost Shock spells by an additional 1/2 sec.,
and increases the direct damage done by your Flame Shock and Frost
Shock spells by an additional 10/20%.
and Heroism now puts a debuff on you preventing you from using gaining
the benefits of them for 10 mins. They now have a 5 min cooldown.
(Previously had a 5 min debuff with a 10 min cooldown)
Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
(Tier 7) now affects the next 4 nature attacks but only lasts 10 secs
now. (Previously only affected 2 attacks and lasted 12 secs)
Rage (Tier 6) is now a 3 point talent. It now passively increases your
agility by 1/2/3% in addition to causing your critical hits with melee
attacks to increase all party and raid members' attack power by 4/7/10%
if within 45 yards of the Shaman. Lasts 10 sec.
Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage
done by your Frostbrand Weapon if it is enchanted on your main-hand
weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the
target in Ice for 5 sec. when used on targets at or further than 15
yards from you.
Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.
Warlock Affliction Skills
Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
Curse of Recklessness has been removed from the game.
Curse of Weakness now reduces armor by 5% along with its previous effect.
(Tier 9) is now a 1 point talent. It now grants the periodic damage
from your Corruption and Unstable Affliction spells the ability to
Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
(Tier 7) has been changed to: When you deal damage with Corruption, you
have a 2/4/6% chance to gain the Eradication effect. The Eradication
effect increases the critical strike chance of your Shadow Bolt spell
by 30%. Each critical strike reduces the critical strike bonus by 10%.
Lasts 30 sec.
Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
Life (Tier 5) is no longer a spell. It is a passive talent that When
you deal damage with your Corruption spell, you are instantly healed
for 40% of the damage done.
Frailty has been renamed Improved Curse of Weakness (Tier 2).
Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)
Demon penalties have been reduced. While enslaved, the time between the
demon's attacks is increased by 30% and its casting speed is slowed by
20%. (Previously attack speed was increased by 40% and casting speed
slowed by 30%)
Synergy has been moved from Tier 8 to Tier 1. You have a 50/100%
chance to heal your pet for 50/30% of the amount of damage done by you.
Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5.
Your demon now gains 100% of the mana you gain when you gain mana from
Drain Mana or Life Tap spells
Master Conjuror (Tier 5) now
increases the combat ratings gained from your conjured Firestone and
Spellstone by 150/300%. (Previously 15/30%)
Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
Demonic Empathy has been removed from the game.
Demonic Sacrifice has been removed from the game.
Improved Enslave Demon has been removed from the game.
Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your
Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells
*New Talent* Decimation, Tier 8, 2 point talent -
When you Shadowbolt or Incinerate a target that is at or below 35%
health, the cast time of your next Soulfire is reduced by 30/60%. Lasts
*New Talent* Molten Core, Tier 6, 3 point talent - Your
Shadow spells and damage over time effects have a 5/10/15% chance to
increase the damage of your Fire spells by 10% for 12 sec.
Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
(Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect
on the enemy target to instantly deal damage equal to 15 sec of your
Immolate or 8 sec of your Shadowflame.
Backlash has been moved from Tier 7 to Tier 5.
has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It
now states when you critically strike with Searing Pain or Conflagrate,
your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
(Tier 2) now increases the periodic damage done by your Immolate by
3/6%, and your Conflagrate has a 50/100% chance to daze the target for
Cataclysm (Tier 2) now reduces the Mana cost of your
Destruction spells by 4/7/10%. (Previously increased hit chance with
destruction spells and reduced mana cost by 1/2/3%)
Shadow Bolt (Tier 1) changed to Increases the damage done by your
Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your
target to be vulnerable to spell damage, increasing spell critical
strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
Molten Core moved to demonology.
*New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.
Warrior Arms Talents
Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)
Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.
Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)
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Господа присты, радуйтесь, мы снова топ во всех аспектах игры)